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Digital Tutors - Quick Start to Rigging in 3ds Max: Volume 2

Duration 59m 34s

Difficulty Level Beginner

Project Files Included

Software used

Autodesk 3ds Max 2014

What you will learn

Welcome to Volume 2 of the Quick Start to Rigging in 3ds Max, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts.

In this volume, we'll build on the concepts covered in Volume 1. We'll start by learning how to create expressions. We'll discuss how to approach choosing Axis Orders for control objects to helper prevent Gimbal Lock. We'll learn a cool technique for cleaning up transformation values on constrained objects, and how to set up dynamic parenting systems to make our rigs more flexible. We'll even get into the topic of Morph Targets, and learn how they can be used for facial animation.

These courses are designed to be taken in sequence so we really encourage you to start with Volume 1 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.

Tutor

Delano Athias

  1. Introduction and project overview 01:06

  2. Adding a foot bank 04:07

  3. Using an expression to drive our foot-banking rig 08:02

  4. How to choose an Axis Order 04:47

  5. Cleaning up transform values on constrained objects 04:14

  6. Creating a dynamic parenting system 06:00

  7. Finishing our dynamic parenting control 04:01

  8. Animator-friendly finger controls 07:19

  9. Finalizing our new finger controls 04:58

  10. Rigging facial expressions with the Morpher modifier 07:30

  11. Controlling morph targets 05:26

  12. Volume 2 assignment 02:04

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