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Skele v1.8.0b1 Character Animation Tools
Requires Unity 4.6.4 or higher.
Make Skeleton & Vertex Animations right inside the Unity Editor.
[v1.8.0 beta] Mesh-Morpher tools, enable you to make blendshape-like animations on models, rigged or not;
Skele: Character Animation Tools significantly speeds up animator/indie's animation workflow in several ways:
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Enable developers to make / modify character animations in UnityEditor. Reduce software switching and tedious import/export/split work
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Integrate character animations authoring with code/fx/audio/gui/etc in advanced situations. Greatly accelerate authoring productivity for complex multi-character scenes (cutscenes / finishing moves / etc)
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[BETA] Mesh-Morpher tools to make blendshape-like animations without bones
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Export skinned meshes and animations as DAE archive
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Utilize the clips you bought from store, modify them to your needs, convert clip type, export to external softwares, etc.
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Humanoid rig needs special treatment: Please read the two FAQ posts:
(1)How to Edit Humanoid clips?
(2)Best workflow for Humanoid models?
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Main Features:
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Make animation for your rigged characters with FK/IK support. flag, stick, dragon, ghost, mech, bird, fish, robot, human... you could manipulate ANY rigged models.
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Modify animations. Modify Generic/Legacy animations directly; with our converter, you could also modify and export clips you bought from assetstore too. Modify and get the result immediately.
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Make blendshape-like vertex animations directly in Unity Editor.
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Create complex multi-character actions with ease [BETA]. Edit the animations right inplace, and easily integrate with code/fx/audio/gui/etc.
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Visualize the bone link, the vertices, and bone weights, etc.
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Reduce the folder size, you don't need to include duplicate meshes for each animation.
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Make/Save/Load poses on disk
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Convert MuscleClip(Humanoid clip) to and fro Legacy/Generic clip
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Generate RootMotion from RootBone curves
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Export character mesh and character animation into DAE archive
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Edit multi-part meshes
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Fix BindPose of skinned mesh (position and rotation)
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Mirror your anim clips
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Modify Animation curve's property, path, type.
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Multi-edit in FK mode.
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Mirror-edit bones
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Fix pivot of non-skinned mesh
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Reduce keyframes of animation clips
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Work with both Unity Pro & Free
Latest Change:
1.8.0b1 (Submitted on 2015/03/23)
***NEW***: MeshMorpher, Morph meshes in Unity editor;
***NEW***: MorphProc, runtime vertex-morphing animation like blendshape;

