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Unity 4.x Cookbook 2013

PDF with Source Files

What you will learn from this book

Enhance your character`s animation in real time using Unity`s new Mecanim system

Measure and control time, including pausing the game, displaying clocks and countdown timers, and even implementing ?bullet time? effects

Work with cameras, images, and the Shuriken practical system, to create mini-maps, control zooming, and depth of field, and switch between cameras

Define materials for reflections, transparency, specular and self-illumination of materials, and cloudy outdoor effects

Use artificial intelligence techniques to make non-player character objects seek, follow, flee each other, or follow a waypoint sequence, and even flock together like a herd of animals

Make your game communicate with Microsoft Kinect cameras, for control of game characters, and even to record your own motion capture

Improve GUIS with real-time radars, custom mouse cursors, analogue and digital clocks, color section dialogs, mouse over material highlighting, graphical power-bars, and a flexible inventory class

Save and load text, XML, or media assets from local or remote sources, and communicate with websites and their databases to create online scoreboards

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