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Simply Maya- Exterior Lighting in Mental Ray
Length: 5 Hours 36 Minutes
Level: Intermediate
Software: Maya 2014
Format: 1080p HD
The goal of this tutorial is not to teach you how to light up one scene, it's to get you comfortable working with mental ray for exterior arc-viz.
We use a relatively simple model so we can focus our efforts on techniques that you can reuse in your own scenes. What's covered in this tutorial is listed below.
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Scene setup and introduction to linear workflow
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Gamma correction and understanding color space
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Setting up physical sun and sky
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Tone mappers in Maya simple exposure and photographic exposure
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Blocking out the main scene with the mental ray architectural material
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Creating a swimming pool shader basic lighting and viewport 2 setup
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Building more complex shading networks with the arc design material
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Creating custom reflection / bump and displacement maps in Photoshop
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Building more complex shading networks with the arc design material continued
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Creating clouds and then animating them for time-lapse shots
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Using mental ray production shaders to control our scene, custom reflections and eye rays
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Photometric lighting in Maya explained
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Outside lighting and visible light geometry
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Finishing the shading of the scene, quick way to create grass, inside lighting
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Finishing the scene shading continued
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Creating curtains with ncloth
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Rendering a separate scene background and final image tweaks.
