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3DMotive - Creating a Puzzle Game in Unity Volume 5

In this 5 part course, instructor Alan Thorn takes you through the process of building a 3D puzzle game inside of the Unity engine. Here he will cover a range of topics including project creation, level design, lightmapping, skinning, animation state machines, collision detection, and camera creation just to name a few.

Chapter 1 - Introduction 01:20

Chapter 2 - The Road Ahead 04:46

Chapter 3 - Player Preferences 05:08

Chapter 4 - Testing Player Prefs 02:32

Chapter 5 - Exploring XML 04:24

Chapter 6 - Introducing Data Serialization 02:16

Chapter 7 - Serializing Transformation Data 02:15

Chapter 8 - Extending the Data Manager 03:26

Chapter 9 - Saving and Loading with the DataManager 03:31

Chapter 10 - Revising the GameManager 02:17

Chapter 11 - Saving Games with the GameManager 05:49

Chapter 12 - Restoring Games with the GameManager 02:45

Chapter 13 - Persistent Data Path 01:36

Chapter 14 - Testing Load and Save Games 06:10

Chapter 15 - Bug Alert 02:18

Chapter 16 - Fixing the Restore Bug with Persistent Objects 04:15

Chapter 17 - Conclusion

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