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Unity Pro v5.0.0b6 WIN64

**Use Unity 4.x Pro Patch.exe from Unity Pro v5.0.0b5 torrent**


Unity 5.0 Beta 6

Improvement

Editor: It is now possible to override the StandardShaderGUI with a user defined version (by dropping a modified copy of StandardShaderGUI.cs into the project)

Editor: Optimization of Hierarchy Window

Mac OS X Editor: Finished builds will be shown in OS X notification center when in the background.

Version Control: Add shortcut for submit and cancel in submit dialog. Default keyboard focus to textarea when opening submit window.

Fixes

2D: Fixed sprite importing regression which caused sprite references to be lost on texture rename.

Android: Fixed application hanging and crashing when trying to close the IME with the back button.

Editor: Fix null ref in AudioMixer when undoing

Editor: Fixed "ArgumentException: Invalid path" error that might occur with some custom windows

Editor: Fixed assert when loading scene containing reference to one of its objects that no longer exist.

Editor: Fixed custom PropertyDrawer being called with wrong SerializedProperty when property is inside a nested class.

Editor: Fixed property list in Animation Controller editor allowing to drag invalid element from bottom of list.

Editor: Multiple events in the animation window can be dragged

Editor: SpritePacker will not crash packing sprites generated from textures with certain OnPostprocessTexture scripts.

Graphics: Work around crash when trying to read invalid shader properties

MonoDevelop: Fixed issue with Cmd+A (Select All) keyboard shortcut not working correctly on OSX after using the main menu.

Scripting: Fixed exceptions being thrown when calling Object.FindObjectsOfType().

Scripting: Fixed webplayer not auto-starting as requested when calling BuildPlayer with Windows-style paths.

Substance: Fixed a case where the editor-side Substance cache data would not be reused when it should.

Substance: Fixed a regression where valid runtime cache data would not be used and ProceduralTextures would be needlessly recomputed.

Substance: ProceduralTextures are no longer corrupted when switching color space in the editor.

Substance: ProceduralTextures are no longer corrupted when switching the masterTextureLimit in the editor.

Substance: Textures generated from a runtime cloned ProceduralMaterial now have the proper alpha channel.

Substance: Updating old projects should no longer spam the console with shader-related messages.

Windows Phone: Editor reports if arrays with generic element types that can cause crash at runtime are used.

Windows Phone: fix crash on application exit when location is enabled

Windows Phone: Unity no longer generates empty files that cause XAP deployment failures.

The following are changes and fixes to 5.0 features and regressions...

Change

GetComponent(string) that was removed in an earlier Unity5 beta, is now back.

Improvement

GI: Terrain GI baking is now optimized:

Terrain is split into smaller chunks when baking. Chunk size (in world space size) can be specified for TerrainData in Lightmapping window;

Default value of "Scale In Lightmap" for terrain is now set to 0.128. Default EnlightenSystemBuildParameter for terrain is W.I.P. At the moment please use one with Resolution set to around 0.1.

Merging: Support for detecting and breaking transform hierarchy cycles after merge.

Reflection Probes: default reflection which is baked from skybox material (in RenderSettings) is now baked asynchronously, you can also take snapshots of it, if On Demand mode is selected in lightmapping window.

ReflectionProbes: Added new API, Renderer.closestReflectionProbe, which will return the probe used by this renderer

ReflectionProbes: When clicking Bake in ReflectionProbe component, Unity will prompt a scene save dialog if the scene isn't saved instead of showing the error.

SpeedTree: Large tree meshes with more than 65535 vertices can be imported now. They will be automatically split into smaller parts.

Fixes

Editor: avoid errors when showing long strings in console window

Editor: Clear anim preview cache when setting curve

Editor: fix broken opening a scene after canceling a quit

Editor: fix errorson exiting play mode when build settings are open

Editor: fix wrong aspect in Gizmos.DrawFrustum

Editor: Focus 'F' on scene handle when in pivot mode instead of child bounds

Editor: Support for Separator item in GenericMenu

Merging: Fix for finding merge tool on mac

Prefabs: Fixed crash when using prefabs that had old property backup state.

ReflectionProbes: Probe will be baked correctly when clicking Bake in ReflectionProbe component for the first time.

Version Control: Do not crash if an asset cannot be fetched from GUID

WebGL: Allow the ldfld IL opcode to work correctly for both value type and reference type arguments

WebGL: Fix excessive memory waste in rendering code

WebGL: Fix memory leak in audio code

WebGL: Fix mouse button index in input Events

WebGL: Fix mouse clickCount in input Events

WebGL: Fix positional audio

WebGL: Fix sending game input when text field is focused

WebGL: Fix setting up screen size in player settings

WebGL: Fix sign on mouse delta y-Axis

WebGL: Make IMGUI scroll views work correctly

WebGL: Make Make grab pass work correctly

Known issues

GI: Currently only square terrain can be baked with default chunk size (500). To work around, please specify chunk size bigger than the terrain size like 5000.

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