Gnomon Workshop - Introduction to Maya Fluid Effects Volume 3

In this lecture, Wayne Hollingsworth demonstrates how to create dynamic storm cloud simulations in Maya through

the creation of a production quality animated sequence. Wayne thoroughly addresses the various technical

challenges, and solutions, as a space cruiser passes through storm clouds that must realistically react to its

shape while being illuminated by lightning strikes. Reference is evaluated is order to ensure believable results

as the lesson goes in-depth on how to effectively control fluid simulations with custom velocities, fields, and

particle simulations. Techniques for an intuitive lightning rig are also thoroughly explained through the use of

several scripts and expressions. Wayne then delves into rendering through the use of several render layers

consisting of RGB, Multi-Scattering, Beauty and Interactive lighting. In conclusion all of the elements are

composited in Nuke. This advanced title assumes a fundamental knowledge of Maya fluids as discussed in Wayne's

previous titles.

01-Storm Cloud System Part 1

02-Storm Cloud System Part 2

03-Electrical Plasma Effects Part 1

04-Electrical Plasma Effects Part 2

05-Setup the Master Scene File

06-Carrier Smoke

07-Importing the Electric Plasma

08-Rendering

09-Nuke Compositing Overview

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