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Substance Designer 4.3.1 (Win/Mac) + Database (XForce)

Substance Designer 4 - Next Gen Texturing

Material Layering: 1 node VS hundreds of layers

Substance Designer 4 is the first texturing tool to introduce a material layering workflow.

Tired of messy layers ? Fit all you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

Non linear

You are free to make any change you want at any time, and all your changes will automatically be applied to all the outputs of your substance (diffuse, specular, normal, etc), so you can create and edit complete texture sets in a much faster way than with traditional tools.

Non destructive

Non-Destructive authoring workflow means you can revert all the actions you are making without losing any of your work. No more "I can't come back to that point"!

Next Gen Real Time Preview: Physically Based ready

Substance Designer 4 allows you to create maps for Physical Based Rendering shaders.

You can visualize your materials directly in the 3D view with our embedded PBR shader, or import your own.

Substance Designer 4.3.1

Bug Fixes:

Library: content is not displayed

[Bakers] Normal map from mesh renders a black image

[Properties] Groups background border color is broken (should be alternate)

[Steam] sbs extension not added

[2D View] crash when trying to save a vectorial image

Performances improved to display node parameters

[Graph] Bitmaps won't add to graph if '#' character is in the path

[2D View] Fixed histogram values

[2D View] Histogram bugs with indexed images

Save the "export outputs" / "save image" (in 2D view) / publish paths

[Library] Random crash when clicking in the Library

2D view: save as bitmap format not preserved

Substance Designer 4.3

[Properties] Remember collapsed/opened parameters group

[3D View] Save image to disk

[3D View] copy image to clipboard

[3D View] Integrate Yebis 2 post effects

[3D View] Add button to display the scene properties in the bottom toolbar

[3D View] PBR / Use spherical harmonics for diffuse lighting

[Graph] use double click to display graph properties instead of single click

[Bitmap editor] Set D to reset the two colours to black&white

[Library] Add environment maps In Library

[Library] Add 30 PBR materials

[Properties] Graph icon: past image from clipboard

SUBSTANCE DESIGNER 4.3.1

BUG FIXES

Library: content is not displayed

[Bakers] Normal map from mesh renders a black image

[Properties] Groups background border color is broken (should be alternate)

[Steam] sbs extension not added

[2D View] crash when trying to save a vectorial image

Performances improved to display node parameters

[Graph] Bitmaps won't add to graph if '#' character is in the path

[2D View] Fixed histogram values

[2D View] Histogram bugs with indexed images

Save the "export outputs" / "save image" (in 2D view) / publish paths

[Library] Random crash when clicking in the Library

2D view: save as bitmap format not preserved

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