Digital Tutors - Rendering Impressive Architectural Interiors in 3ds Max and V-Ray

Duration 8h 14m Project Files Included MP4

Throughout this 3ds Max and V-Ray tutorial we'll go through the complete modeling and rendering workflow for three architectural interior scenes.

You'll learn how to light and render both day and night scenes, as well as create your own fast-rendering architectural materials. You'll learn about the various modeling techniques essential to architectural workflows including: Working with CAD plans, modeling couches, chairs, tables, kitchens and you'll even learn to create flowing curtains and bedding using cloth simulations.

By the end of this 3ds Max and V-Ray training, you'll be able to work and think like an interior architect: Model and render any piece of furniture, and easily be able complete your work within very short deadlines.

  1. Introduction and project overview

  2. Essentials of proportion and perspective

  3. Importance of interior lighting

  4. Reading interior plans

  5. Importing interior plans

  6. Selecting views and adding draft cameras

  7. Choosing where to spend your time

  8. Remodeling the sliding door rail

  9. Creating bump and reflection textures

  10. Adding bump and reflection to materials

  11. Building an inventory of furniture

  12. Modeling the deck chair

  13. Modeling the couch

  14. Modeling the base of the couch

  15. Modeling the seams on the couch

  16. Modeling the coffee table and side cabinet

  17. Modeling new furniture from existing pieces

  18. Using cloth simulation to model a duvet

  19. Editing fabric and using unwrap UVW

  20. Generating the Louis Ghost chair

  21. Finishing the chair form

  22. Modeling the dining table and kitchen counter

  23. Modeling the rear kitchen counter

  24. Modeling the kitchen shelves and extractor

  25. Modeling the kitchen tap and bar stools

  26. Modeling a rug using V-Ray fur

  27. Modeling a sculptural figure

  28. Setting up our scene

  29. Adjusting materials and lighting

  30. Adjusting furniture materials

  31. Improving furniture textures

  32. Creating textures in V-Ray

  33. Working with artificial lighting

  34. Creating down lights in the kitchen

  35. Creating glowing light objects

  36. Final adjustments to the scene

  37. Implementing twilight settings

  38. Adding secondary lights

  39. Modeling and lighting a ceiling cove light

  40. Modeling a realistic curtain

  41. Creating fabric textures

  42. Lighting the pool

  43. Refining lighting and floor texture

  44. Texturing the couches and cushions

  45. Final render settings in V-Ray

  46. Moving our render to Photoshop

  47. Advancing the final dining view

  48. Expanding the final lounge view

  49. Discussing our project

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