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Unity 4.x Game AI Programming 2013
Chapter 1: Introduction to AI
Chapter 2: Finite State Machines
Chapter 3: Random and Probability
Chapter 4: Implementing Sensors
Chapter 5: Flocking
Chapter 6: Path Following and Steering Behaviors
Chapter 7: A* Pathfinding
Chapter 8: Navigation Mesh
Chapter 9: Behavior Trees
Chapter 10: Putting it All Together


