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Unity 4.x Game AI Programming 2013

Chapter 1: Introduction to AI

Chapter 2: Finite State Machines

Chapter 3: Random and Probability

Chapter 4: Implementing Sensors

Chapter 5: Flocking

Chapter 6: Path Following and Steering Behaviors

Chapter 7: A* Pathfinding

Chapter 8: Navigation Mesh

Chapter 9: Behavior Trees

Chapter 10: Putting it All Together

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