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Vray 2.00.02 2010 x64
V-Ray 2.0 for 3ds Max new features
V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines
the power of the distinguished V-Ray rendering engine with the
flexibility and unprecedented speed of the interactive rendering system
V-Ray RT, now running on GPUs. V-Ray 2.0 is officially on the market
starting 6th December 2010. For more information on upgrade, pre-order
and pricing policies,
Major features
????? V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;
Shading
????? VRayCarPaintMtl material with accurate flakes simulation;
????? VRayDistanceTex texture that measures distances to arbitrary mesh objects;
????? Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;
Lights
????? V-Ray specific light lister;
????? Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;
Render Elements
????? VRayLightSelect render element to extract the contribution of individual lights;
????? VRayDRBucket render element to show which machine rendered a given bucket in DR mode;
Effects
????? VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;
????? VRayExposureControl plugin for proper exposure of regular viewport and camera views;
Optimizations
????? VRayStereoRig controller for easy stereoscopic setup;
????? Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
????? Retrace threshold for the light cache
????? Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
????? Integration of the various V-Ray components in the 3ds Max "Create" menu;
????? Tools for calculating and rendering accurate camera distortion through .lens files;
????? Faster rendering of VRayProxy objects;
????? Support for proper motion blur of Thinking Particles;
????? Proper blending of gizmos for VRayEnvironmentFog;
????? Improved raytracing precision in certain cases;
????? Render history for the V-Ray VFB;
????? Load and compare images directly in the V-Ray frame buffer;
????? Support for rendering of VRayProxy objects as point clouds;
????? Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
????? Support for bidirectional path tracing for accurate unbiased lighting solutions;
...and many other small fixes and improvements
**NOTE:**The new version V-Ray 2.0 for 3ds Max will not
currently support MetaSL shaders. The opportunity to create your own or
download high quality materials from MetaSL Material Library will most
definitely become a part of our next major release.
System requirements
? Microsoft? Windows? 7 Professional (64-bit)
? Microsoft? Windows Vista? Business (SP2 or higher) (64-bit)
? Microsoft? Windows? XP Professional (SP2 or higher) (64-bit)
Supported platforms
Autodesk? 3ds Max? version 2010.
Copyright ?2012, Chaos Software

