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Digital Tutors - Controlling Your Fractures in Houdini

In this Houdini tutorial we will learn the process to follow in order to pre-fracture an object beforehand to make it fall apart in a controlled manner.

To do so, we will use some Voronoi fracture in combination with a constraint network in the bullet solver of Houdini. We will break the network in a customized way in order to reach the wanted effect. We will then add some smoke and dust to complete the effect.

Controlling Your Fractures in Houdini content:

  1. Introduction and project overview

  2. Geometry presentation

  3. Voronoi fracturing

  4. Separating active and passive geometry

  5. Adding UVs for the inside of the faces

  6. Edge attribute generation

  7. Creating a depth attribute

  8. RBD and network

  9. Creating active and passive points

  10. Breaking the network

  11. Refining the breaking of the network

  12. Adding collision geometry

  13. Generating smoke

  14. Creating advection dust

  15. Setting random scale for the dust

  16. Edge detection shader

  17. A look at the render settings

  18. Compositing inside Houdini

  19. Conclusion and review

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