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Digital Tutors - Controlling Your Fractures in Houdini
In this Houdini tutorial we will learn the process to follow in order to pre-fracture an object beforehand to make it fall apart in a controlled manner.
To do so, we will use some Voronoi fracture in combination with a constraint network in the bullet solver of Houdini. We will break the network in a customized way in order to reach the wanted effect. We will then add some smoke and dust to complete the effect.
Controlling Your Fractures in Houdini content:
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Introduction and project overview
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Geometry presentation
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Voronoi fracturing
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Separating active and passive geometry
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Adding UVs for the inside of the faces
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Edge attribute generation
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Creating a depth attribute
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RBD and network
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Creating active and passive points
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Breaking the network
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Refining the breaking of the network
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Adding collision geometry
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Generating smoke
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Creating advection dust
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Setting random scale for the dust
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Edge detection shader
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A look at the render settings
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Compositing inside Houdini
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Conclusion and review

