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CGSOCIETY - VEX in Houdini

Spend eight weeks exploring the fastest, most powerful programming language to ever be embedded in 3D software: VEX. It?s the multi-threaded code at the core of Houdini?s unparalleled procedural visual effects workflow and, much like XSI?s brilliant ICE workflow, the code can be generated visually via a node graph.

So why write code, when you can plug and play? "We?ll answer that with examples expressed more succinctly and beautifully in pure code," says Shawn."But more than just teaching you the library of functions in some exhaustive exercise of rote memorization, I want to walk you through the implementation of real algorithms culled from papers and vfx projects alike."

The first week is an intro to VEX, followed by two weeks of broad strokes coverage, then we will launch into actual projects, one per week.

Some of what you?ll Learn:

Querying data via point clouds & volume functions

Inline vops, wrangles, VEX otls, and external code

Volume advection in Sops and Mantra

Hydraulic terrain erosion

Reaction diffusion

Delayed load magic

Rapid geometry creation in CVEX

Space colonization algorithms for organic effects

Flocking and fuzzy boid brains

Troubleshooting: ?Y u no compile??

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