FXPHD - Bipedal Modeling for Production
Explore production-tested creature modeling workflows that reflect major facility standards. This course covers the practical steps required to transform a base mesh into a fully realized biped creature, with an emphasis on clean topology, displacement workflows, and review-ready presentation. It demonstrates production workflows designed to maintain efficiency and consistency across assets, while still pushing creative detail through sculpting, costume modelling, and early grooming concepts.
Across ten classes, the course follows a complete end-to-end pipeline for creature creation. Beginning with reference gathering and proportion adjustments in ZBrush, the classes progress into sculpting the body and facial features, as well as integrating eyes, teeth, hands, and feet. The workflow then shifts into Maya for clean topology, UV layout, and accessory modelling. The final classes include building reference hair for grooming, posing the model, and rendering for review to deliver a polished, production-ready result.

