Gumroad ? Intro to PBR in Unreal Engine 4 by Ben Adler

In this series, we will cover the basics of physically based rendering and how to set up textures and materials correctly in Unreal Engine 4. Included are the 3 video chapters, project files used to create the content featured, and links to additional resources on PBR that you can download for free.

Chapter 1 ? Breakdown of Material Nodes

Chapter 2 ? sRGB and Gamma corrected textures

Chapter 3 ? Texture reuse and modularity

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