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Digital Tutors - Rigid Body Tips and Tricks in Maya

Duration 2h 12m Level Intermidate Project Files Included

In this set of tutorials we will learn various rigid body techniques. We'll start by learning ways to improve your rigid body workflow, while understanding how stand-in and proxy objects work, and how they can be used to solve simulations efficiently.

We'll learn how to setup rigid body clones and how to connect rigid bodies to characters. We'll utilize MEL to overcome a few challenges we may stumble upon when working with rigid bodies, which include emitting at collision, working with rigid bodies that must deform, and more.By the end of this training, you will have the knowledge needed to be more creative with your rigid body simulations.

  1. Introduction and project overview

  2. Cycle warnings with rigid bodies

  3. Using rigid body stand ins

  4. Using proxies in rigid body simulations

  5. Making a rigid body clone

  6. Switchable rigid body clones

  7. Using rigid bosies as bones

  8. Adding rigid bodies to bones

  9. Using the Bake Simulation Index

  10. Using deforming rigid bodies

  11. Predictive simulations

  12. Using contact data

  13. Finishing our particle emission system

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