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Digital Tutors - Your First Day in 3ds Max 2015
Duration 2h 18m Project Files Included MP4
In this series of tutorials we'll learn how to quickly get up and running with modeling, texturing,
lighting and rendering in 3ds Max.
We'll start off by learning how to navigate in the viewports and how to create basic shapes using splines.
Then we'll jump into some basic modeling techniques like duplicating, attaching and smoothing geometry.
After that, we'll discuss some of the most commonly used modeling tools like extrude, bridge, chamfer and
inset. Then we'll take a look at the process of unwrapping the UVs of the arcade cabinet to allow us to
apply a custom texture.
We'll even discuss how to import that UV into Photoshop to help us create our texture. Then we'll wrap up
the tutorial by working with materials, lights and setting up our rendering environment.
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Introduction and project overview
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Drawing the arcade cabinet shape
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Detailing and cloning the arcade cabinet
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Finishing the main form
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Modeling the monitor
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Modeling the buttons
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Smoothing geometry
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Modeling the joysticks
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Retaining volume while smoothing
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Finishing the modeling of the arcade cabinet
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Unwrapping UV's
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Finalizing the UV's
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Creating a texture in Photoshop
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Creating basic materials
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Using mental ray materials in 3ds Max
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Setting up the environment for the render