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Unity Pro v4.5.1 - AMPED (Win) [Album]
Create the games you love with Unity
Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing community.
For independent developers and studios, Unity?s democratizing ecosystem smashes the time and cost barriers to creating uniquely beautiful games. They are using Unity to build a livelihood doing what they love: creating games that hook and delight players on any platform.
Main Features
Workflow: Rapidly assemble your scenes in an intuitive, extensible Editor workspace. Play, test and edit for fast iteration towards your finished game.
Quality: Create a game with AAA visual fidelity, audio and full-throttle action that performs smooth and clean on any screen.
2D & 3D: Get dedicated tools for both 2D and 3D content creation with efficient workflows that utilize shared conventions.
Mecanim: Unity?s uniquely powerful and flexible animation system brings any character or object to life with incredibly natural and fluid movement.
Performance: Reliable performance, smooth framerate, and superb game play experiences across target platforms.
Multiplatform: No other game engine gives you the choice of so many publishing platforms with near-effortless deployment
Collaboration: Full version control for all game assets; instantly grab changes from other team members, and extend Unity for generic VCS support.
Improvements
?iOS: add support for script debugging over USB
Fixes
?2D: Very thin down-scaled textures will now produce sprites correctly.
?2D: Fixed auto-simplification of sprite meshes. Considerably less vertices/triangles will be generated.
?Editor: Fixed ETC2/ASTC texture display for lower mip levels when the editor is run in DX11 mode
?Graphics: Fixed GUIText not being shown if it only consists of Unicode characters
?iOS: Fixed case of resolution/orientation setting when Unity player takes only part of the screen
?iOS: Fixed Unity Remote touch event queuing under stress conditions
?iOS: Fixed 2D rendering when sprite does not have tangents, but has normals
?iOS: fixed autorotation issues on iOS 8
?iOS: fixed Xcode project build under Xcode6 preview
?iOS: fixed splashscreen misrecognition for iOS Free license users on iPad-only apps
?iOS: fixed corner case of RenderTexture creation
?iOS: fixed lighting being broken while starting in landscape orientation
?Linux/OSX: Fix linear lighting when antialiasing is enabled in upscaled fullscreen mode.
?Linux: Fix initial cursor visibility setting when antialiasing is enabled.
?Linux: Fix asset bundle caching.
?MonoDevelop: Fix to correctly close MonoDevelop when not in focus on OS X. MonoDevelop will no longer prevent logging out.
?OSX: Fix stack trace generation on crash.
?OSX: Fixed PS3/PS4 bluetooth pads crashing editor when run.
?Windows Phone/Windows Store Apps: Unity now correctly marshals Collision2D.relativeVelocity to C# code
?Windows Phone: Fixed clearing splashscreen if camera in first scene has no clear flag
?Windows Phone: Input.gyro.gravity now correctly returns data from orientation sensor
?Windows Phone: Fixed an issue which caused compressed meshes to blink in certain situations
?Windows Phone/Windows Store Apps: Unity will now correctly build player if plugins use .NET 4.5 APIs that are not available in .NET 3.5
?Windows Phone: Input.GetJoystickNames now returns an empty string rather than preventing player build
?Windows Phone/Windows Store Apps: Fixed an issue which caused player crash when Collider2D NonAlloc API variants were used
Known Issues
?Audio: [Angry Bots] Sound of the rain disappears when it shouldn't
?iOS: 4.5.1 needs Vuforia plug-in to be upgraded to very latest version
?iOS: You won?t be able to enable MSAA/stencil for backbuffer if you use Xcode 6 beta for building final application
?Physics2D: Hinge and Wheel 2D joints start scene as if they were asleep
More info:

