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Unity Pro v4.5.1 - AMPED (Win) [Album]

Create the games you love with Unity

Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing community.

For independent developers and studios, Unity?s democratizing ecosystem smashes the time and cost barriers to creating uniquely beautiful games. They are using Unity to build a livelihood doing what they love: creating games that hook and delight players on any platform.

Main Features

Workflow: Rapidly assemble your scenes in an intuitive, extensible Editor workspace. Play, test and edit for fast iteration towards your finished game.

Quality: Create a game with AAA visual fidelity, audio and full-throttle action that performs smooth and clean on any screen.

2D & 3D: Get dedicated tools for both 2D and 3D content creation with efficient workflows that utilize shared conventions.

Mecanim: Unity?s uniquely powerful and flexible animation system brings any character or object to life with incredibly natural and fluid movement.

Performance: Reliable performance, smooth framerate, and superb game play experiences across target platforms.

Multiplatform: No other game engine gives you the choice of so many publishing platforms with near-effortless deployment

Collaboration: Full version control for all game assets; instantly grab changes from other team members, and extend Unity for generic VCS support.

Improvements

?iOS: add support for script debugging over USB

Fixes

?2D: Very thin down-scaled textures will now produce sprites correctly.

?2D: Fixed auto-simplification of sprite meshes. Considerably less vertices/triangles will be generated.

?Editor: Fixed ETC2/ASTC texture display for lower mip levels when the editor is run in DX11 mode

?Graphics: Fixed GUIText not being shown if it only consists of Unicode characters

?iOS: Fixed case of resolution/orientation setting when Unity player takes only part of the screen

?iOS: Fixed Unity Remote touch event queuing under stress conditions

?iOS: Fixed 2D rendering when sprite does not have tangents, but has normals

?iOS: fixed autorotation issues on iOS 8

?iOS: fixed Xcode project build under Xcode6 preview

?iOS: fixed splashscreen misrecognition for iOS Free license users on iPad-only apps

?iOS: fixed corner case of RenderTexture creation

?iOS: fixed lighting being broken while starting in landscape orientation

?Linux/OSX: Fix linear lighting when antialiasing is enabled in upscaled fullscreen mode.

?Linux: Fix initial cursor visibility setting when antialiasing is enabled.

?Linux: Fix asset bundle caching.

?MonoDevelop: Fix to correctly close MonoDevelop when not in focus on OS X. MonoDevelop will no longer prevent logging out.

?OSX: Fix stack trace generation on crash.

?OSX: Fixed PS3/PS4 bluetooth pads crashing editor when run.

?Windows Phone/Windows Store Apps: Unity now correctly marshals Collision2D.relativeVelocity to C# code

?Windows Phone: Fixed clearing splashscreen if camera in first scene has no clear flag

?Windows Phone: Input.gyro.gravity now correctly returns data from orientation sensor

?Windows Phone: Fixed an issue which caused compressed meshes to blink in certain situations

?Windows Phone/Windows Store Apps: Unity will now correctly build player if plugins use .NET 4.5 APIs that are not available in .NET 3.5

?Windows Phone: Input.GetJoystickNames now returns an empty string rather than preventing player build

?Windows Phone/Windows Store Apps: Fixed an issue which caused player crash when Collider2D NonAlloc API variants were used

Known Issues

?Audio: [Angry Bots] Sound of the rain disappears when it shouldn't

?iOS: 4.5.1 needs Vuforia plug-in to be upgraded to very latest version

?iOS: You won?t be able to enable MSAA/stencil for backbuffer if you use Xcode 6 beta for building final application

?Physics2D: Hinge and Wheel 2D joints start scene as if they were asleep

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