Unreal Engine 5 - Black Eye Cameras v2.0.1
Build powerful third-person camera systems with Orbit cameras, collision, blending, priorities, trigger-driven camera changes, and a high-level Camera Manager. Create cameras that respond to the action and adapt to reinforce gameplay.
Black Eye 2.0 redefines what cameras can be in Unreal Engine: dynamic, directable systems for sophisticated gameplay and cinematic systems.
Black Eye is built for gameplay cameras, cinematics, trailers, mocap stages, previs, layout, esports, virtual production, and anyone working with cameras in Unreal Engine. Designed from years of camera-system experience across AAA games, CG films, cinematics, and real-time production, Black Eye gives creators powerful, directable camera tools that behave more like a camera operator than a static transform.
Black Eye v2.0 adds a streamlined UI, powerful gameplay camera tools, camera management, collision, priorities, trigger-driven camera changes, and high-level blending for seamless transitions between gameplay, cinematics, and other camera types. Create cameras that respond to the action, support the moment, and adapt as your project evolves.
Good cameras make great projects.


