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Digital Tutors - Real-Time Environment Materials and Textures in UDK
Duration 3h 1m
Difficulty Level Advanced Project Files Included
Software used
UDK(2012-10),Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4
What you will learn
In this UDK tutorial we will learn about how to create a small environment focusing on learning materials and textures.
The real-time gaming engine, Unreal Engine, powers many modern day games. By understanding and manipulating materials and shaders in UDK an artist can create unique and advanced game worlds and characters while also streamlining the development of these assets.
Throughout these lessons we will discuss material and texture development used to create a desert dig site in UDK, including techniques you can apply to your own work today.
Guest Tutor
Clinton Crumpler
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Introduction and project overview01:05
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Creating tileable textures09:11
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Creating normal and specular maps10:56
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Creating a basic material setup08:36
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Controlling textures07:03
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Creating masks07:38
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Using masks in UDK10:33
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Creating paint masks06:22
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Using blend material functions11:01
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Using parameters and instances09:40
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Assigning color based on object location09:51
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Creating a RGB layered texture07:34
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Creating a motion effect through a material11:03
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Creating a master material09:28
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Adding function to the master material10:15
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Using vertex colors07:41
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Reusing materials, textures, and meshes08:58
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Recap on masks and reusing assets02:03
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Creating a gold material10:40
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Creating decal materials11:35
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Creating the sand material09:43
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Recapping what we have covered00:50
