CGCircuit - Building Fluid Solvers for VFX and Houdini - Part 1&2

Building Fluid Solvers For Visual Effects and Houdini Part1

Do you dream of building your own fluid simulation engine—like Houdini, RealFlow, or your own custom solver? You're in the right place.

Part 1 of this series is your entry point into the world of simulation programming. We’ll begin with the math behind the magic: the essential calculus and linear algebra required to understand and build fluid solvers from scratch.

Building Fluid Solvers For Visual Effects and Houdini Part2

In this second installment of our simulation series, we dive into the world of fluids—breaking down the complex math and simulation logic into approachable, practical concepts. If you’ve taken Part 1, you already have a solid grasp of the math foundations, and now you’ll learn how to use them to simulate fluids using step-by-step pseudocode and real Houdini examples.

Rather than attempting to build a full-featured commercial fluid solver (which takes years and a dedicated team), this course is designed as your launchpad—giving you the core ideas, math concepts, and solver techniques that form the backbone of every modern fluid simulator.

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