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Gumroad - Real-Time Creation For Games Production by Chung Kan

Real-Time Creation For Games Production

Includes:

3 Video Files

OBJ file format of the Final Low Poly Mesh

OBJ file format of the Final High Poly Mesh

TGA file format of the Normal Map

TGA file format of the Diffuse Lighting Map

Duration: 3hr video MP4 format with audio commentary in English

Description:

In this tutorial you will learn how to create a low poly real-time asset with modeling & UV techniques that are used in a professional production environment. You will also learn how to bake proper lighting/normal maps along with further map refinement with CrazyBump and Photoshop.

A working knowledge of 3dsmax and Maya is preferred but these principles & techniques can also be applied to other 3D modeling packages.

Topics Covered:

Low Poly Modeling with Maya

UV creation with Zbrush/3dsMax

Map Baking with 3dsMax

CrazyBump Map Extractions

Map Refinement with Photoshop

Real-Time Previewing in 3dsMax Viewport

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