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Digital Tutors - Creating Gameplay Systems using Blueprint Features in Unreal Engine

Duration 4h 32m Project Files Included

Throughout this Unreal Engine 4 tutorial we'll learn techniques for using the advanced features of the Blueprint visual scripting system in Unreal Engine.

We'll program robust and scalable gameplay systems all without the need to write a single line of code. Through these exercises, you?ll gain a better understanding of the immense power of the Blueprint visual scripting language.

By the end of this Unreal Engine 4 training, you?ll have a firm foundation of how Blueprint is fundamental to the way gameplay is programmed into games.

  1. Introduction and project overview

  2. Default map and player setup

  3. Create Blueprint to be base class for pickups

  4. Finishing base class and creating subclasses

  5. Using Construction Script and inheritance to create unique behavior

  6. Adding materials to the pickups to create an enumeration

  7. Overview of the GameMode

  8. Implementing Blueprint Interface function in GameMode

  9. Tracking player pickups and testing

  10. Creating an Actor Blueprint to communicate the number of remaining pickups

  11. Using Construction Script to set default values for variables

  12. Creating and implementing Interface Messages in Blueprint

  13. Implementing complex functions through Blueprint Interfaces

  14. Rotating scene components towards the player

  15. Implementing the core functionality of the Key Giver Blueprint Actor

  16. Continuing to implement the core functionality of the Key Giver Blueprint Actor

  17. Completing the implementation of the Key Giver Blueprint Actor

  18. Setting up the components of the Door Blueprint Actor

  19. Creating a Blueprint Interface to interact with Blueprints

  20. Implementing player interactivity for the Door Blueprint Actor

  21. Creating a procedural animation using a timeline

  22. Using a line trace to interact with the game world

  23. Using Blueprint Interfaces to simplify scripting

  24. Creating a simple user interface with the HUD Blueprint

  25. Creating the Blueprint Actor

  26. Implementing the overlap events for the GameOverVolume Blueprint

  27. Creating a new Blueprint Interface for the Character Blueprint

  28. Completing the GameOverVolume Blueprint and implementing reloading of the level

  29. Final level play through and course overview

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