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Digital Tutors - Creating Gameplay Systems using Blueprint Features in Unreal Engine
Duration 4h 32m Project Files Included
Throughout this Unreal Engine 4 tutorial we'll learn techniques for using the advanced features of the Blueprint visual scripting system in Unreal Engine.
We'll program robust and scalable gameplay systems all without the need to write a single line of code. Through these exercises, you?ll gain a better understanding of the immense power of the Blueprint visual scripting language.
By the end of this Unreal Engine 4 training, you?ll have a firm foundation of how Blueprint is fundamental to the way gameplay is programmed into games.
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Introduction and project overview
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Default map and player setup
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Create Blueprint to be base class for pickups
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Finishing base class and creating subclasses
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Using Construction Script and inheritance to create unique behavior
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Adding materials to the pickups to create an enumeration
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Overview of the GameMode
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Implementing Blueprint Interface function in GameMode
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Tracking player pickups and testing
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Creating an Actor Blueprint to communicate the number of remaining pickups
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Using Construction Script to set default values for variables
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Creating and implementing Interface Messages in Blueprint
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Implementing complex functions through Blueprint Interfaces
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Rotating scene components towards the player
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Implementing the core functionality of the Key Giver Blueprint Actor
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Continuing to implement the core functionality of the Key Giver Blueprint Actor
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Completing the implementation of the Key Giver Blueprint Actor
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Setting up the components of the Door Blueprint Actor
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Creating a Blueprint Interface to interact with Blueprints
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Implementing player interactivity for the Door Blueprint Actor
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Creating a procedural animation using a timeline
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Using a line trace to interact with the game world
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Using Blueprint Interfaces to simplify scripting
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Creating a simple user interface with the HUD Blueprint
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Creating the Blueprint Actor
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Implementing the overlap events for the GameOverVolume Blueprint
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Creating a new Blueprint Interface for the Character Blueprint
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Completing the GameOverVolume Blueprint and implementing reloading of the level
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Final level play through and course overview
