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Autodesk Maya 2014 Essentials

Chapter 1. Understanding the Maya Interface

Chapter 2. Creating Your First Animation

Chapter 3. Modeling with Polygons, Part 1

Chapter 4. Modeling with Polygons, Part 2

Chapter 5. Modeling with Polygons, Part 3

Chapter 6. Sur facing Your Character

Chapter 7. Get ting Bent Out of Shape: Blend Shapes

Chapter 8. Dem Bones: Set ting Up Your Joint System

Chapter 9. Weighting Your Joints

Chapter 10. Rigging Your Character

Chapter 11. Set ting the Scene: Creating an Environment

Chapter 12. Making It Move: Animating Your Character

Chapter 13. Let There Be Light: Lighting Your Shot

Chapter 14. Rendering and Compositing Your Scene

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