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Autodesk Maya 2014 Essentials
Chapter 1. Understanding the Maya Interface
Chapter 2. Creating Your First Animation
Chapter 3. Modeling with Polygons, Part 1
Chapter 4. Modeling with Polygons, Part 2
Chapter 5. Modeling with Polygons, Part 3
Chapter 6. Sur facing Your Character
Chapter 7. Get ting Bent Out of Shape: Blend Shapes
Chapter 8. Dem Bones: Set ting Up Your Joint System
Chapter 9. Weighting Your Joints
Chapter 10. Rigging Your Character
Chapter 11. Set ting the Scene: Creating an Environment
Chapter 12. Making It Move: Animating Your Character
Chapter 13. Let There Be Light: Lighting Your Shot
Chapter 14. Rendering and Compositing Your Scene
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