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Digital Tutors - Simulating a Rocket Launch Sequence in 3ds Max and Fume FX

Duration 1h 25m Project Files Included MP4

In this tutorial we will learn how to create a realistic rocket launch shot. Throughout these lessons we will learn how to build a complete shot using 2D and 3D elements.

We will start by using Photoshop to edit the background image, we will then use 3ds Max to create a simple model of the rocket as well as supporting elements. In addition we will use the FumeFX plugin to create smoke.

By the end of this tutorial you will have a solid understanding of the workflows that are required to create a complete VFX shot as a single artist.

  1. Introduction and project overview

  2. Determining primary and supporting elements

  3. Setting up the background image

  4. Positioning the camera and ground plane

  5. Creating the space shuttle

  6. Modeling the space shuttle

  7. Understanding rocket and flag animation

  8. Simulating dust particles

  9. Setting up FumeFX

  10. Creating particles for FumeFX

  11. Rendering in FumeFX

  12. Rendering assets

  13. Finalizing the shot

Fixes wrong title for lessons 4 and 5 and includes lesson 11

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