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Digital Tutors - Simulating a Rocket Launch Sequence in 3ds Max and Fume FX
Duration 1h 25m Project Files Included MP4
In this tutorial we will learn how to create a realistic rocket launch shot. Throughout these lessons we will learn how to build a complete shot using 2D and 3D elements.
We will start by using Photoshop to edit the background image, we will then use 3ds Max to create a simple model of the rocket as well as supporting elements. In addition we will use the FumeFX plugin to create smoke.
By the end of this tutorial you will have a solid understanding of the workflows that are required to create a complete VFX shot as a single artist.
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Introduction and project overview
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Determining primary and supporting elements
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Setting up the background image
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Positioning the camera and ground plane
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Creating the space shuttle
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Modeling the space shuttle
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Understanding rocket and flag animation
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Simulating dust particles
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Setting up FumeFX
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Creating particles for FumeFX
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Rendering in FumeFX
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Rendering assets
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Finalizing the shot
Fixes wrong title for lessons 4 and 5 and includes lesson 11

