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Stan Winston School - ZBrush Character Design - Dynamesh Sculpting Techniques

The latest playground for character creation is within the digital frontier. Whether because of time constraints, or simply looking for new ways to express creativity, ZBrush is quickly becoming a go-to tool for

many designers.

With his own personal style, John Mahoney takes you through his techniques for using the ZBrush program as he attempts a digital sculpture inspired by one of his own physical sculptures.

Lesson Highlights:

Stretching and working with the digital ?clay?  

New ways of thinking about anatomy  

Adding subtools to the figure  

Adding and subtracting to add texture and veins  

Insert meshes to add to the overall design
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