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Digital Tutors - Multiphase Boss Battle in Unity

Duration 3h 3m

Difficulty Level Intermediate

Project Files Included

Software used

Unity 4.2

What you will learn

In this series of Unity tutorials, we will learn how to create a multi-phase boss battle for a first

person shooter. We will start out by learning how to set up our animated game boss for use with

Mecanim in Unity.

We'll learn how to properly import our boss's model, rig and animations. From there, we'll begin

assembling the colliders needed to take and receive damage from the player. Then we'll jump into

bringing our boss to life with scripting.

We'll begin scripting the boss detection system that will be based on sight. Then we'll begin

scripting the different states of the boss. Once we have the major framework of the boss's behavior,

we'll begin tightening up the overall functionality by testing for any noticeable gaps in our logic.

Then we'll wrap up the training by creating the boss health script that will bring the boss battle to

an end.

Tutor

Joshua Kinney

  1. Introduction and project overview 01:00

  2. Splitting the animations 11:35

  3. Testing the animations in the scene 11:29

  4. Setting up the functionality 12:19

  5. Setting up the detection system 13:02

  6. Setting up the field of view 15:08

  7. Setting up the turning animation 11:48

  8. Creating an animation helper class 11:00

  9. Finishing the boss animation script 13:50

  10. Scripting the intimidation state 11:49

  11. Scripting the charging state 10:46

  12. Using curves to help our scripts 07:03

  13. Scripting the stunned state 17:09

  14. Tightening up the boss behavior 10:14

  15. Enabling and disabling the damage colliders 15:54

  16. Applying damage to the boss 09:00

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