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Simply Lightwave - Surface Anatomy Detailing in ZBrush

Surface Anatomy Detailing in ZBrush

Learn to add realism to your models in this project on detailing skin to create the creasing and wrinkles you

expect to see in areas that come under stress on both animals and humans. Here we bring a low-res base mesh

into ZBrush to sculpt in detail, which is then rendered out as maps that can be brought back into LightWave,

allowing you to save on polygons. The workflow presented here can be applied to any type of skin surface and is

an essential part of detailing organic models.

Lesson 1: Low-res detail sculpting adding large skin folds and spine

Lesson 2: Low-res detail sculpting continues in face and leg area

Lesson 3: Subdividing mesh and sculpting in finer details with alpha brushes

Lesson 4: Adding finer wrinkles in skin areas that come under stress

Lesson 5: High-res sculpting of spine and adding vertical creases

Lesson 6: High-res sculpting in head and neck area

Lesson 7: High-res tongue sculpting and adding warts and scars

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