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Digital Tutors - Intro to modeling in MODO (Lessons 1-11) (If anyone has a complete working torrent, upload it)

I apologize everyone.. The last torrent I put up under this title, lessons 12-33 were corrupt and I can't figure out what the problem is.. I can watch them online through the website but when I extract them, they are not playable.. I will continue to work on this to get you the rest of the lessons.. In this torrent, it is unpacked so you can grab what lesson you want, project files are included.

Course Details

Run Time: 3h 54m

Release Date: September 16, 2013

Author: Justin Marshall

Required Software: MODO 701

In this MODO tutorial we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in MODO.

We'll begin by looking at polygon and subdivision geometry and how MODO works with that geometry. We?ll take a look at a variety of modeling tools you can use in your daily work. We'll split edges with Loop Slice and Add Loop. We'll learn to Bevel and Extrude. And we'll learn to use Action Centers and Falloffs to change how our tools affect the geometry. We'll also talk about subdivision surfaces and how they can be used to create very smooth models with edges that have been hardened through edge weighting or actual geometry.

We won't be covering all of MODO's many modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. Once you have a better understanding of how these tools work together, you?ll be able to create your own modeling solutions and really come up with a workflow that?s comfortable to you. With that, let?s get started by taking a look at polygons.

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