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Simplylightwave - Character Rigging, Deformations and Walk Cycle

Philip Meyer | 02 hours 28 minutes

Get started with biped character rigging in LightWave with these five easy-to-follow lessons. We first create the skelegons and bones for our dummy character, and then move on to setting up IK handles and performing deformation tests, before finishing off with a walk cycle in the final part. This project will give you the skills to build your own simple biped rigs for mechanical movement of the body and limbs, as well as setting up some character poses.

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