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Lynda - Up and Running with Particle Flow in 3ds Max with Brian Bradley

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Particle Flow is a sophisticated nonlinear, event-driven particle system that is an integral part of the VFX toolset in Autodesk 3ds Max. Join Brian Bradley as he shows you how to start creating great looking animations and simulations with Particle Flow. Review the basic components, harness the power of its ready-made flow types like Preset and mParticles, and then learn to adjust operators to change the look, logic, and behavior of particles inside your flows. Finally, see how to put it all into practice by building your own rain, splash, and drip system from the ground up.

Topics include:

Deconstructing a flow

Making use of events

Creating a standard flow

Reusing effects

Adjusting the Birth, Speed, Shape, and other operators

Making tests that create events

Creating rainfall

Setting up a Splash system

author Brian Bradley

subject 3D + Animation, Particles, Visual Effects

software 3ds Max 2014

level Beginner

duration 3h 32m

released Oct 21, 2013

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