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Skele v1.5b - Character Animation Tools (unity)

Requires Unity 4.3.4 or higher.

Make Character Animations right inside the Unity Editor.

Skele: Character Animation Tools significantly speeds up animator/indie's animation workflow in several ways:

  1. Enable developers to make / modify character animations in UnityEditor. Reduce software switching and tedious import/export/split work

  2. Integrate character animations authoring with code/fx/audio/gui/etc in advanced situations. Greatly accelerate authoring productivity for complex multi-character scenes (cutscenes / finishing moves / etc)

  3. Convert animation types, also export skinned meshes and character animations as DAE archive

Main Features:

  1. Make animation for your rigged characters with FK/IK support -- not just biped, you could manipulate any rigged models.

  2. Modify animations from prefabs. Take out the animations from fbx/dae archives or convert from muscle clips, modify and get the result immediately.

  3. Create complex multi-character actions with ease [BETA]. Edit the animations right inplace, and easily integrate with code/fx/audio/gui/etc.

  4. Visualize the bone link, the vertices, and bone weights, etc.

  5. Reduce the folder size, you don't need to include duplicate meshes for each animation.

  6. Make/Save/Load poses on disk

  7. Convert MuscleClip(Humanoid clip) to and fro Legacy/Generic clip

  8. Generate RootMotion from RootBone curves

  9. Export character mesh and character animation into DAE archive

  10. Edit multi-part meshes

  11. Fix BindPose of skinned mesh (position and rotation)

Latest Change:

NEW: BindPose Fixer

FIX: Cannot select bones until RMB click after mouseUp outside scene view window

FIX: SkinnedMeshRenderer's blendshapes name not shown up

FIX: Issues of DAE exporter when the bone's name has space inside.

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