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Skele v1.5b - Character Animation Tools (unity)
Requires Unity 4.3.4 or higher.
Make Character Animations right inside the Unity Editor.
Skele: Character Animation Tools significantly speeds up animator/indie's animation workflow in several ways:
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Enable developers to make / modify character animations in UnityEditor. Reduce software switching and tedious import/export/split work
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Integrate character animations authoring with code/fx/audio/gui/etc in advanced situations. Greatly accelerate authoring productivity for complex multi-character scenes (cutscenes / finishing moves / etc)
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Convert animation types, also export skinned meshes and character animations as DAE archive
Main Features:
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Make animation for your rigged characters with FK/IK support -- not just biped, you could manipulate any rigged models.
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Modify animations from prefabs. Take out the animations from fbx/dae archives or convert from muscle clips, modify and get the result immediately.
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Create complex multi-character actions with ease [BETA]. Edit the animations right inplace, and easily integrate with code/fx/audio/gui/etc.
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Visualize the bone link, the vertices, and bone weights, etc.
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Reduce the folder size, you don't need to include duplicate meshes for each animation.
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Make/Save/Load poses on disk
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Convert MuscleClip(Humanoid clip) to and fro Legacy/Generic clip
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Generate RootMotion from RootBone curves
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Export character mesh and character animation into DAE archive
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Edit multi-part meshes
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Fix BindPose of skinned mesh (position and rotation)
Latest Change:
NEW: BindPose Fixer
FIX: Cannot select bones until RMB click after mouseUp outside scene view window
FIX: SkinnedMeshRenderer's blendshapes name not shown up
FIX: Issues of DAE exporter when the bone's name has space inside.


