ArtFab

No public preview image is available.

Lynda - Creating Shader Networks in Maya and mental ray

Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine. In this course, author Aaron F. Ross shows how to create materials and shaders for 3D objects, characters, and landscapes, with reflectivity, transparency, and amazing texture. Become more comfortable building shader networks and open up a lot of new possibilities for creative surfaces in Maya.Topics include:

Getting familiar with Hypershade

Making and breaking connections

Using mental ray materials

Adding reflectivity with ray tracing

Rendering refractions

Mapping translucence

Adding surface relief detail

Adjusting and combining textures

Constructing a stylized non-photoreal shader

Working with math and utility nodes

Rendering ink and paint with Maya Toon

authorAaron F. Ross

subject3D + Animation, Rendering, Textures, Materials, Visual Effects?

software Maya 2013

level Intermediate

duration 5h 28m

released Mar 01, 2013

Open in Telegram

Keep exploring

Open in Telegram