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Digital Tutors - Exploring the 2D Features in Unity
Duration 2h 18m Level Intermediate Project Files Included
Software used
Unity 4.3
What you will learn
In this series of training we will discuss the major components of working with the 2D features in Unity. We'll start off by learning how to set up a 2D Unity project. Then we'll learn how to properly import and slice our sprites. After that we'll learn how to manipulate sprites by blocking in a simple platform level and also learn the importance of
Sorting Layers.
Then we'll jump into the real fun by assembling, parenting and animating a character. By the end of this tutorial, you will have a better understanding of working with Unity's 2D features.
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Introduction and project overview 00:45
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Setting up a 2D Unity project 13:05
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Manipulating sprites 14:03
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Setting up props 13:35
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Slicing the character 13:57
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Parenting the character 09:25
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Creating the colliders 11:10
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Creating the idle animation 17:31
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Blocking in the walk cycle 11:50
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Finishing the walk cycle 08:06
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Setting up the animations 04:49
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Scripting the movement 12:55
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Using sprite sheets for animation 07:48
