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Grome Terrain Modeling with Ogre3D, UDK, and Unity3D 2013

Chapter 1: Creating Virtual Landscapes

Chapter 2: GROME Workspace

Chapter 3: Heightmaps

Chapter 4: Textures and Lighting

Chapter 5: Bring Me a Shrubbery

Chapter 6: Water, Rivers, and Roads

Chapter 7: Exporting to Unity, UDK, and Ogre 3D

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