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Simply Lightwave - Caveman Volume 1 - Organic Modeling
Master organic modeling in LightWave with this course that takes a concept through to 3D model. We start by blocking out the basic shapes for the head and body, focusing on good proportion, before moving on to the limbs and finer details. Working in polygon and subpatch mode you'll learn how to create nice topology with clean edge-flow and geometry that's suitable for rigging and deforms well when animated. Sculpting in details such as muscle tone and skin folds on the chubby character will aid you in more realistic work.
Lesson 1: Setting up backdrops and blocking out the character
Lesson 2: Adding details to the head
Lesson 3: Adding details to the head continued
Lesson 4: Cleaning up topology on the head
Lesson 5: Adding details to the upper body
Lesson 6: Continuing to add details to the upper body
Lesson 7: Modeling the hands
Lesson 8: Detailing the hands and nails
Lesson 9: Modeling the feet
Lesson 10: Modeling the skirt and tweaking topology
Lesson 11: Adjusting topology in neck region
Lesson 12: Modeling the gums with teeth
Lesson 13: Creating the club and adding hair to the final model

