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Simply Lightwave - Caveman Volume 1 - Organic Modeling

Master organic modeling in LightWave with this course that takes a concept through to 3D model. We start by blocking out the basic shapes for the head and body, focusing on good proportion, before moving on to the limbs and finer details. Working in polygon and subpatch mode you'll learn how to create nice topology with clean edge-flow and geometry that's suitable for rigging and deforms well when animated. Sculpting in details such as muscle tone and skin folds on the chubby character will aid you in more realistic work.

Lesson 1: Setting up backdrops and blocking out the character

Lesson 2: Adding details to the head

Lesson 3: Adding details to the head continued

Lesson 4: Cleaning up topology on the head

Lesson 5: Adding details to the upper body

Lesson 6: Continuing to add details to the upper body

Lesson 7: Modeling the hands

Lesson 8: Detailing the hands and nails

Lesson 9: Modeling the feet

Lesson 10: Modeling the skirt and tweaking topology

Lesson 11: Adjusting topology in neck region

Lesson 12: Modeling the gums with teeth

Lesson 13: Creating the club and adding hair to the final model

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