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Digital Tutors - Facial Rigging for Games in 3ds Max

Duration 3h 15m Difficulty Level Intermediate Project Files Included

Software used

Autodesk 3ds Max 2014

What you will learn

In this series of tutorials we will learn how to create a game-ready facial rig in 3ds Max. We'll start by

creating our facial skeleton. We'll then cover skinning techniques that help to ease the weight painting

process. Once this step is finished we'll begin finalizing our work by establishing controls. Along the way,

we'll learn fun topics like how to rig fleshy eyes, how to create lip controls that conform to the mouth, as

well as how to add levels of controls to plan for automation. By the end of this course, you'll have the

skill-set needed to create your own game-ready facial rigs.

  1. Introduction and project overview 00:50

  2. Creating the primary bones for the face 12:54

  3. Adding bones for the eyes and eyebrows 12:45

  4. Eyelid bones 08:15

  5. Adding bones to deform the nostrils 04:28

  6. Cheek bones 04:47

  7. Setting up lip bones 11:48

  8. Setting up our helpers to follow the mouth 11:58

  9. Finalizing the weights of the drive planes 08:15

  10. Attaching our helpers to the drive planes 04:07

  11. Skinning the face 07:22

  12. Skinning techniques 18:21

  13. Adding a global control and correcting scale of the lip bones 05:02

  14. Fleshy eyes 12:20

  15. Setting up a head control 06:14

  16. Adding brow controls 06:15

  17. Controlling the eyes 09:46

  18. Blinking control 08:47

  19. Nostril controls 17:31

  20. Setting up lip controls 10:25

  21. Adding a jaw control and using the Reaction Manager to automate specific facial mechanics 12:50

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