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SpeedTree Unity Subscriptionv710

SpeedTree? for Games, the vegetation software making AAA games great since 2003, has come to Unity 5! In response to strong customer interest, IDV is offering a preview version of SpeedTree Modeler for Unity now, for Unity users that want to get an early look at this exceptional vegetation modeling tool. Featuring our unique, award-winning combination of procedural plus hand-modeling approach, SpeedTree is a design package powerful enough to meet virtually any vegetation modeling requirement, from architectural backgrounds to Oscar?-winning visual effects. Feature highlights (hyperlinks go to relevant SpeedTree docs pages):

Scalable wind effects, including Wind Wizard  

Seamless LOD tuning  

Create unlimited variations with one click  

Branch seam blending  

Sub-division surface modeling  

Add collision primitives automatically or manually  

Modeling with mesh forces (e.g. grow trees around or through 3D meshes)  

Sample broadleaf (desktop & mobile resolutions), conifer, palm, and mesh force example trees included  

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