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Lynda - Animating Characters with Mecanim in Unity 3D

Learn to bring your 3D game characters to life with the help of Mecanim, Unity's new character animation system. Start by importing characters and mapping their bone and muscle structure. Create animation controllers and add existing animations to help them move through and interact with their environment. Learn how to blend and mask animation clips to create sophisticated in-game animations on the fly. Author Sue Blackman guides you through the intricacies of Mecanim as you learn to control an assortment of game characters in a variety of situations.

Topics include:

Importing characters and setting scale

Setting up the controller

Creating transitions

Scripting the controls

Adding layers and layer masks

Handling nonhumanoid appendages

Configuring blend trees

Controlling states with speed

Adding a multistate jump

Targeting with IK (inverse kinematics)

Setting up generic rigs

Testing the character in the game

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