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Lynda - Texturing for Games in Maya Mudbox and Photoshop

Realistic and compelling textures bring video games to life. Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop. Author Adam Crespi shares techniques ranging from painting with photo references to modeling and rendering high-polygon objects for baking textures. His workflow places an emphasis on optimizing textures for tiling and reuse, both as standalone textures and as part of a texture sheet used on multiple objects.

Texturing for Games in Maya, Mudbox, and Photoshop content:

Introducing texture tiling

Stacking polygons in an unwrap

Establishing base colors

Establishing realism with age and wear

Cleaning up seams and joints in textures

Creating dents and scratches

Working with normal maps

Sculpting detail

Baking occlusion for rust and dirt

Working with value and color for incandescence

Faking reflection

Painting skyboxes

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