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Game Character Creation with Blender and Unity 2012
Chapter 1: Basic Game Art Concepts
Chapter 2: Blender Basics for Game Characters
Chapter 3: Modeling the Character
Chapter 4: Prepping for Zombie Details with UV Unwrapping
Chapter 5: Sculpting for Normal Maps
Chapter 6: Digital Painting Color Maps
Chapter 7: Rigging for Realistic Movement
Chapter 8: Animating the Zombie
Chapter 9: Unity Engine Basics
Chapter 10: Implementing Your Zombie in a Unity Game


