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Game Character Creation with Blender and Unity 2012

Chapter 1: Basic Game Art Concepts

Chapter 2: Blender Basics for Game Characters

Chapter 3: Modeling the Character

Chapter 4: Prepping for Zombie Details with UV Unwrapping

Chapter 5: Sculpting for Normal Maps

Chapter 6: Digital Painting Color Maps

Chapter 7: Rigging for Realistic Movement

Chapter 8: Animating the Zombie

Chapter 9: Unity Engine Basics

Chapter 10: Implementing Your Zombie in a Unity Game

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