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Unity 5 Beta 9 Win x64 (plus additional content) plus medicine
Beta 9 changelog:
Features
Android: Support for x86 as a build target.
Android: Fat binary support (x86+ARMv7).
Changes
Debugging: Editor always runs in background when a debugger is attached.
Debugging: Players always run in background when "Script Debugging" is enabled.
Improvements
Android: Support for profiling Intel GPU using the Unity Editor.
Android: Added support for BGRA textures.
Graphics: Dynamic batching can batch non-uniform scaled objects together when normals/tangents are unused. Helps with shadow caster batching, and unlit shaders.
Asset Importing: Faster texture conversion into cubemaps & HDR image processing, by multithreading parts of the process.
Shadows: Added PCF (5x5) filtering for soft directional light shadows. Pick it in Quality Settings. We're considering maybe replacing the old "screenspace blur" with 5x5 PCF as the only built-in option, so feedback is welcome!
Fixes
Android: Compensate for polygonOffset bug on Mali 400 GPU.
TouchInput: Switched timestamps from ms to us internally, to avoid 0-length delta times.
Android: Avoid reading expensive metrics in DisplayInfo more than once per frame.
Android: Fixed frame rate on Tegra devices when doing GPU profiling.
Android: Fixed crash on Xperia Play.
Android: Disabled shadows for Intel PowerVR devices to avoid graphics artifacts.
Android: Dropped support for OpenGL ES 3 auto selection for devices running Android 4.1 and 4.2.
Android: Fixed some old devices that crashed when target graphics API was set to "Auto".
Graphics: Fixed occasional crash on creating and immediately deleting particle renderer.
Graphics: Fixed crashes on toggling Direct3D 11 mode.
Graphics: Fixed linear lighting mode being preserved but not editable when opening Pro project in the free version of Unity.Editor: Empty animation window no longer increases CPU usage.
Editor: Fixed: Error thrown when closing asset label list with escape key.
Editor: Fix keyboard shortcuts (home/end/page up/page down) in object selector.
Version Control: Revert recursively.
Version Control: Auto connect when connection is dropped.
Version Control: Fix plugin stop when reading a recent deleted file.
Version Control: Fix case handling on windows when downloading files.
Version Control: Remove out-of-sync state when file is deleted on server.
Version Control: Do not print a warning when saving scene and file is not opened for edit unless necessary.
VFS: Fix double slashes when enumerating directories on mac and posix.
Editor: Opening multiple locked inspectors works.
Editor: Select Dependencies operation no longer breaks editor fonts.
Editor: Tooltips use current skin instead always using light skin.
Editor: Fix errors thrown when pressing Esc to close asset label popup.
Editor: Fix navigation keyboard shortcuts in object selector.
Editor: Ensure screen width and height in player settings is at least 1.
Improvements to 5.0 features:
GI: Added ability to adjust how much processing power (CPU only) is allocated to realtime GI. Exposed in Editor UI.
AudioMixer: Auto dock AudioMixer window together with project browser and use vertical layout by default.
Fixes to 5.0 features and 5.0 regression fixes:
Shaders: Fixed scene load time regressions in Editor, due to excessive shader compilation.
Scene View: Fixed garbage background when legacy deferred & shadows are used.
Shaders: Fixed crash in shader loading code when not meeting GPU requirements.
Editor: Double click on GO in scene view now frames selected.
Editor: Fix Hierarchy custom sorting broke in beta8.
Editor: Warn when deleting prefab child GO's.
Editor: Double click on GO in scene view now frames selected again.?

