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Unity 5 Beta 9 Win x64 (plus additional content) plus medicine

Beta 9 changelog:

Features

Android: Support for x86 as a build target.

Android: Fat binary support (x86+ARMv7).

Changes

Debugging: Editor always runs in background when a debugger is attached.

Debugging: Players always run in background when "Script Debugging" is enabled.

Improvements

Android: Support for profiling Intel GPU using the Unity Editor.

Android: Added support for BGRA textures.

Graphics: Dynamic batching can batch non-uniform scaled objects together when normals/tangents are unused. Helps with shadow caster batching, and unlit shaders.

Asset Importing: Faster texture conversion into cubemaps & HDR image processing, by multithreading parts of the process.

Shadows: Added PCF (5x5) filtering for soft directional light shadows. Pick it in Quality Settings. We're considering maybe replacing the old "screenspace blur" with 5x5 PCF as the only built-in option, so feedback is welcome!

Fixes

Android: Compensate for polygonOffset bug on Mali 400 GPU.

TouchInput: Switched timestamps from ms to us internally, to avoid 0-length delta times.

Android: Avoid reading expensive metrics in DisplayInfo more than once per frame.

Android: Fixed frame rate on Tegra devices when doing GPU profiling.

Android: Fixed crash on Xperia Play.

Android: Disabled shadows for Intel PowerVR devices to avoid graphics artifacts.

Android: Dropped support for OpenGL ES 3 auto selection for devices running Android 4.1 and 4.2.

Android: Fixed some old devices that crashed when target graphics API was set to "Auto".

Graphics: Fixed occasional crash on creating and immediately deleting particle renderer.

Graphics: Fixed crashes on toggling Direct3D 11 mode.

Graphics: Fixed linear lighting mode being preserved but not editable when opening Pro project in the free version of Unity.Editor: Empty animation window no longer increases CPU usage.

Editor: Fixed: Error thrown when closing asset label list with escape key.

Editor: Fix keyboard shortcuts (home/end/page up/page down) in object selector.

Version Control: Revert recursively.

Version Control: Auto connect when connection is dropped.

Version Control: Fix plugin stop when reading a recent deleted file.

Version Control: Fix case handling on windows when downloading files.

Version Control: Remove out-of-sync state when file is deleted on server.

Version Control: Do not print a warning when saving scene and file is not opened for edit unless necessary.

VFS: Fix double slashes when enumerating directories on mac and posix.

Editor: Opening multiple locked inspectors works.

Editor: Select Dependencies operation no longer breaks editor fonts.

Editor: Tooltips use current skin instead always using light skin.

Editor: Fix errors thrown when pressing Esc to close asset label popup.

Editor: Fix navigation keyboard shortcuts in object selector.

Editor: Ensure screen width and height in player settings is at least 1.

Improvements to 5.0 features:

GI: Added ability to adjust how much processing power (CPU only) is allocated to realtime GI. Exposed in Editor UI.

AudioMixer: Auto dock AudioMixer window together with project browser and use vertical layout by default.

Fixes to 5.0 features and 5.0 regression fixes:

Shaders: Fixed scene load time regressions in Editor, due to excessive shader compilation.

Scene View: Fixed garbage background when legacy deferred & shadows are used.

Shaders: Fixed crash in shader loading code when not meeting GPU requirements.

Editor: Double click on GO in scene view now frames selected.

Editor: Fix Hierarchy custom sorting broke in beta8.

Editor: Warn when deleting prefab child GO's.

Editor: Double click on GO in scene view now frames selected again.?

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