Gumroad - Ultimate Weapon Tutorial 2 - The Complete Hard-Surface Masterclass
Ultimate Weapon Tutorial 2 – The Complete Hard-Surface Masterclass
80+ hours. Full AR-15 weapon system. Complete AAA pipeline from first primitive to final 4K Texture exports and render.
This is the tutorial I always wanted to bring to you. We build a game-ready AR-15 from scratch in Blender, Substance Painter and Marmoset Toolbag. Every component. Every technique. Nothing skipped.
▶ What's Inside:
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80+ hours of structured AAA training
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Full AR-15 weapon system (50+ components)
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Modeling, UVs, baking, texturing, rendering
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30+ hours dedicated to texturing
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12+ texture skins
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7-hour Holosight chapter (start to finish, free on YT)
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7-hour SFP Scope chapter
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Subtitles: English, Spanish, French, Portuguese, German, Turkish, Persian, Russian, Japanese, Korean, Chinese (Simplified), Thai
▶ Software Used:
Blender • Substance Painter • Marmoset Toolbag 5 (or 4)
▶ What You'll Learn:
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Hard-surface modeling from primitives to high-poly
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Boolean workflow and cleanup techniques
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UV unwrapping and texel density management
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Baking in Marmoset Toolbag
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Smart material creation in Substance Painter
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Wear layers, edge damage, and surface storytelling
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Building a reusable texture library
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Portfolio-ready presentation and 4K export
▶ Who This Is For:
Beginners who want to learn the right way from day one as well as experienced artists who want to level up their hard-surface and texturing skills. Anyone who wants to see the full product development cycle without a single step skipped. No prior modeling experience needed. Just bring your curiosity and be willing to put in the reps. 💪
▶ Instructor:
Tim Bergholz • 20 Years AAA (Crytek, Ubisoft Toronto, Digital Extremes)

