Gumroad - Ultimate Weapon Tutorial 2 - The Complete Hard-Surface Masterclass

Ultimate Weapon Tutorial 2 – The Complete Hard-Surface Masterclass

80+ hours. Full AR-15 weapon system. Complete AAA pipeline from first primitive to final 4K Texture exports and render.

This is the tutorial I always wanted to bring to you. We build a game-ready AR-15 from scratch in Blender, Substance Painter and Marmoset Toolbag. Every component. Every technique. Nothing skipped.

▶ What's Inside:

  • 80+ hours of structured AAA training

  • Full AR-15 weapon system (50+ components)

  • Modeling, UVs, baking, texturing, rendering

  • 30+ hours dedicated to texturing

  • 12+ texture skins

  • 7-hour Holosight chapter (start to finish, free on YT)

  • 7-hour SFP Scope chapter

  • Subtitles: English, Spanish, French, Portuguese, German, Turkish, Persian, Russian, Japanese, Korean, Chinese (Simplified), Thai

▶ Software Used:

Blender • Substance Painter • Marmoset Toolbag 5 (or 4)

▶ What You'll Learn:

  • Hard-surface modeling from primitives to high-poly

  • Boolean workflow and cleanup techniques

  • UV unwrapping and texel density management

  • Baking in Marmoset Toolbag

  • Smart material creation in Substance Painter

  • Wear layers, edge damage, and surface storytelling

  • Building a reusable texture library

  • Portfolio-ready presentation and 4K export

▶ Who This Is For:

Beginners who want to learn the right way from day one as well as experienced artists who want to level up their hard-surface and texturing skills. Anyone who wants to see the full product development cycle without a single step skipped. No prior modeling experience needed. Just bring your curiosity and be willing to put in the reps. 💪

▶ Instructor:

Tim Bergholz • 20 Years AAA (Crytek, Ubisoft Toronto, Digital Extremes)

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