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Digital Tutors - Rendering Techniques in Softimage

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Duration 2h 17m Level Intermediate Project Files Included

Software used

Softimage 2010 and up

What you will learn

In this Softimage tutorial, we will share techniques and workflows that you can use within Softimage to drastically improve the speed, quality, and flexibility of your rendering pipeline. During the course of these tutorials, we will discuss critical rendering topics such as High Dynamic Range (HDR) image-based lighting, tone mapping, gamma correction, as well as color profile management for your various textures. From there we will discuss the

process of breaking up our render into multiple passes using Render Channels, as well as learning how to write any type of color information into our own custom render channel buffers. Once we have rendered out our passes, we will learn how Softimage's built-in node-based compositing system can allow us to make significant changes to our rendered

result.

  1. Introduction and Project Overview01:11

  2. Various ways for setting up an image-based environment07:54

  3. Creating a ground for the environment08:41

  4. Adding direct and indirect illumination to the scene05:37

  5. Tone mapping and color profile management in Softimage10:52

  6. Adding transparency to the ground plane geometry08:39

  7. Using render passes and partitions in Softimage12:21

  8. Working within the Render Manager09:31

  9. Utilizing Render Channels in Softimage10:44

  10. Constructing a multi-pass car paint shader in Softimage09:43

  11. Utilizing custom Render Channel buffers in Softimage12:43

  12. Storing Final Gather maps to speed up renders11:40

  13. Compositing rendered passes in the Softimage FX Tree07:33

  14. Applying depth of field in the FX Tree08:42

  15. Color correcting various passes in the FX Tree11:48

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