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Digital Tutors - Quick Start to Rigging in 3ds Max: Volume 5
Duration 28m 28s
Difficulty Level Intermediate
Project Files Included
Software used
Autodesk 3ds Max 2014
What you will learn
Welcome to Volume 5 of the Quick Start to Rigging in 3ds Max, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we'll build on the concepts covered in Volume 4.
We'll start by learning how to bake character animations, in order to lighten our files. We'll, then, learn how create corrective targets, to refine skin deformations. We'll even learn about point caching, and how it can be used to optimize our scenes even further. These courses are designed to be taken in sequence so we really encourage you to start with Volume 4 before continuing with this section.
We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.
Tutor
Delano Athias
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Introduction and project overview 00:58
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Baking animation to a skeleton 12:29
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Corrective targets 07:57
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Caching an animated character 05:25
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Volume 5 assignment 01:39

