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Digital Tutors - Sculpting Human Torsos in ZBrush
Duration 3h
Difficulty Level Advanced
Project Files Included
Software used
ZBrush 4R5
What you will learn
Throughout this tutorial we will delve deep into the topic of human anatomy. As with any part of the human body, there is a lot going on underneath that we might not be aware of. That being said, our goal is to identify, name and then sculpt all of the major muscle groups.
Without a solid anatomical foundation it can be very difficult to sculpt believable and realistic characters. This tutorial is aimed for intermediate and advanced users of ZBrush and goes over the sculpting techniques and workflows required to give you a better understanding of the torso muscles.
By the end of the training you will have gained a lot of insight into this specific part of the human body.
Guest Tutor
Lee Magalhaes
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Introduction and project overview 00:53
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Ribcage and anterior muscles 11:09
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Analysis of the scapula 13:11
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Muscles of the back 11:23
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Muscles of the front 08:17
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Identifying muscles in pictures 06:31
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Creating the torso base mesh 09:54
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The pectoralis major 09:39
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The abdominal muscles 08:40
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The external oblique muscle 12:20
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The latissimus dorsi 07:27
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The trapezius muscle 12:25
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The teres major, teres minor, and infraspinatus 12:17
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The serratus anterior 06:30
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Breaking symmetry for the abs 09:25
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Additional refinements to the torso 13:52
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Sculpting the back of the torso 12:11
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Taking a look at the finished torso 05:56
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The pectoralis in motion 08:56

