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Rendering in modo: Interiors

Video Tutorial for modo 601 by Richard Yot

The interior rendering tutorial takes a closer look at modo's render  

engine. This tutorial will serve as a useful general foundation for

rendering in modo and help specialists who deal with architectural

interiors.

The interior rendering tutorial starts things off with a look at   

global illumination, portals, anti-aliasing, ray sampling, and workflow

on how to approach problem solving in modo renders. Also included are

four short case studies that highlight specific situations users may

encounter, as well as two long project based sections specifically

dealing with interiors. Since interiors are one of the most challenging

situations for any render engine, users will be armed with excellent

knowledge that will prove useful in any difficult situation,

particularly when it comes to dealing with global illumination and

tricky noise problems.

Although prior knowledge of modo is useful, these tutorials are   

intended as a comprehensive introduction to the subject of rendering in

modo, and will benefit users of any skill level, from beginner to

advanced. Adobe Photoshop CS6 is also used in the tutorial, however it

is not essential to the content and users do not need to own Photoshop

in order to follow along. Although the videos contain many step-by-step

instructions, their primary aim is to give users the knowledge to be

able to solve any problem on their own.

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