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Rendering in modo: Interiors
Video Tutorial for modo 601 by Richard Yot
The interior rendering tutorial takes a closer look at modo's render
engine. This tutorial will serve as a useful general foundation for
rendering in modo and help specialists who deal with architectural
interiors.
The interior rendering tutorial starts things off with a look at
global illumination, portals, anti-aliasing, ray sampling, and workflow
on how to approach problem solving in modo renders. Also included are
four short case studies that highlight specific situations users may
encounter, as well as two long project based sections specifically
dealing with interiors. Since interiors are one of the most challenging
situations for any render engine, users will be armed with excellent
knowledge that will prove useful in any difficult situation,
particularly when it comes to dealing with global illumination and
tricky noise problems.
Although prior knowledge of modo is useful, these tutorials are
intended as a comprehensive introduction to the subject of rendering in
modo, and will benefit users of any skill level, from beginner to
advanced. Adobe Photoshop CS6 is also used in the tutorial, however it
is not essential to the content and users do not need to own Photoshop
in order to follow along. Although the videos contain many step-by-step
instructions, their primary aim is to give users the knowledge to be
able to solve any problem on their own.
