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3DMotive - Character Animation for Games Volume 3

In this course, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. Here he shows us how to create a walk cycle, run cycle, hit reaction animation, and a simple traversal animation while either animating from scratch, using reference, or a combination of both.

  1. Introduction

  2. Base Poses 01

  3. Base Poses 02

  4. Base Poses 03

  5. Splining 01

  6. Splining 02

  7. Finishing

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