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Hex Tech 3 for Unity3D

System for generating hexagon-based maps

for turn-based games. HexTech can create

two different types of maps with

procedurally-generated textures:

Large-scale 'country' maps

  • Mountains and hills

  • 38 types of terrain, easily extendable

  • Three sizes of rivers on hex edges

  • Roads from hex centers

Small scale 'elevation' maps

  • Adds randomly determined features,

such as rocks and trees

  • Two styles: smooth slopes between hex centers, and 'tiered'

Also includes the SuperCamera camera rig

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