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Hex Tech 3 for Unity3D
System for generating hexagon-based maps
for turn-based games. HexTech can create
two different types of maps with
procedurally-generated textures:
Large-scale 'country' maps
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Mountains and hills
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38 types of terrain, easily extendable
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Three sizes of rivers on hex edges
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Roads from hex centers
Small scale 'elevation' maps
- Adds randomly determined features,
such as rocks and trees
- Two styles: smooth slopes between hex centers, and 'tiered'
Also includes the SuperCamera camera rig

