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Lynda - Working with HumanIK Rigs in Maya
Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters. This course shows how to build the bone structure, adjust its size, and add controls. Once the skeleton is defined, author Adam Crespi shows how to animate the rig, and retarget the animation onto other characters. The course also includes an exploration of nonlinear animation using the Trax Editor, and instructions for sending the rig to MotionBuilder to map motion capture data.
Topics include:
Planning the workflow
Creating the skeleton
Creating animation clips in the Trax Editor
Baking animation
Sending control rigs to MotionBuilder
author Adam Crespi
subject3D + Animation, Animation, Character Animation, Game Design
software Maya 2013
level Intermediate
duration 58m 10s
released Apr 02, 2013