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Lynda - Working with HumanIK Rigs in Maya

Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters. This course shows how to build the bone structure, adjust its size, and add controls. Once the skeleton is defined, author Adam Crespi shows how to animate the rig, and retarget the animation onto other characters. The course also includes an exploration of nonlinear animation using the Trax Editor, and instructions for sending the rig to MotionBuilder to map motion capture data.

Topics include:

Planning the workflow

Creating the skeleton

Creating animation clips in the Trax Editor

Baking animation

Sending control rigs to MotionBuilder

author Adam Crespi

subject3D + Animation, Animation, Character Animation, Game Design

software Maya 2013

level Intermediate

duration 58m 10s

released Apr 02, 2013

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